Duration 4700

[TRAILER] Applied Houdini - Particles V

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Published 16 Jun 2020

Full Content URL: https://bit.ly/30AGnWb Author: Steven Knipping Full Content Description: Particles V - Grains is here to teach you how to make epic snow/sand/mud effects with grains in the Vellum Solver, also known as PBD (point based dynamics)! In this lesson we will quickly learn how to efficiently simulate millions of tiny stacking particles in order to make a snowy expanse collapse into a sinkhole. Along the way we'll control various properties and constraints to control our grain simulation, as well as cover novel geometry and rendering based tricks to make our snow look as good as possible. Start playing with snow with grains today! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space! Author Page: https://www.cgcircuit.com/instructor/steven.knipping Prerequisites: Particles I About the Author: Hey! Check out my demo reel here: https://vimeo.com/161576184 I'm a senior rigid body destruction and FX TD at Industrial Light & Magic, and have recently worked on films including Rogue One: A Star Wars Story, Star Wars: The Force Awakens, and Avengers: Age of Ultron. Currently working on Star Wars: The Last Jedi! My areas of expertise mainly focus on Houdini-based FX, especially rigid body destruction, particles, and smoke. I have also done a lot of pipeline coding, simulation programming, shader writing, lighting, and even... modeling! Other industry roles included FX positions at Atomic Fiction and The Mill (NYC), and a few years doing hair and cloth at PDI/Dreamworks Animation. Before all that I was a student, ultimately earning an MSE in Computer Graphics from the University of Pennsylvania. I also do lots of metal casting, archery, and of course.... board games.

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